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1 page/≈275 words
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APA
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Literature & Language
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Essay
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English (U.S.)
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Topic:

North America and the History of Video Games

Essay Instructions:

Provide a concise and short (1-2 paragraphs) but detailed response to each of the following questions.
1. DESCRIBE THE HISTORY OF VIDEO GAMES. Where did they start? In what context? Who are some of the key pioneers (individuals and later companies) who helped create, develop, and eventually market their success? Be as specific as possible by providing names, locations, and other relevant details about where video games came from and how.
2. In North America, video games were under threat of extinction due to an oversaturation of the gaming market of subpar games and a demand that didn’t match. This led to the video game crash of 1983/84. However, the availability of video games didn’t end in North America, and people kept playing games. Briefly describe what kinds of games and global influences kept video games relevant during this time of recovery in North America. Be specific.
3.2. In North America, video games were under threat of extinction due to an oversaturation of the gaming market of subpar games and a demand that didn’t match. This led to the video game crash of 1983/84. However, the availability of video games didn’t end in North America, and people kept playing games. Briefly describe what kinds of games and global influences kept video games relevant during this time of recovery in North America. Be specific.

Essay Sample Content Preview:

Game Culture
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Question One
The history of video games dates back to the 1950s and the 1960s. During this period, computer scientists started designing simulations and simple games. In 1962, one of the first video games called MIT's Spacewar was designed (Frazia & Deng, 2021). There are a number of great men and women who are noted for being the pioneers of video games. These men invented and founded video games either as individuals or as a company. They include Yu Suzuki, who founded and invented pseudo-3D franchises, Space Harrier, and OutRun (Frazia & Deng, 2021). Nolan Bushnel is another founder who created games such as Pong and Computer Space. These founders were located in japan and had traveled all over the world after their work started being recognized and appreciated. Their determination and resilience were the main elements that steered their success (Frazia & Deng, 2021). Their government was also very keen on empowering ta...
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