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Pages:
4 pages/≈1100 words
Sources:
Check Instructions
Style:
MLA
Subject:
Literature & Language
Type:
Essay
Language:
English (U.S.)
Document:
MS Word
Date:
Total cost:
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Topic:

Critical Analysis of Computer/Video Game Literature & Language Essay

Essay Instructions:

Topic: Gaming is both extremely popular with the young and the subject of controversy among their elders who often see it leading to violence or other anti-social behavior. In this paper you will research ideas about gaming and then analysis a video game to determine the values it promotes.
Audience: Your audience is parents concerned about their teens' gaming habits.
Description: First, research what experts say about the effects of gaming. The first half of the essay will present their most important points. In the second half you will analyze your favorite video/computer/online game (or one you have played, if you have no favorite) to determine if the ideas of experts hold true or not in relationship to that particular game. You will begin with a paragraph about the goals of the game. What do you need to do to "win" the game? Or if the game isn't one that is winnable, what does the game ask you to accomplish? Then looking at those goals, determine the two or three most important values encouraged by the game.
Essay should be set up as follows:
An introduction that introduces the concept of gaming and your video game and ends with a thesis that states what you have learned from your research and whether or not your own analysis of the your game supports or disagrees with that research;
Two to three body paragraphs that use the research gathered for Exercise #2 to discuss the two to three most important ideas found in that research;
A short transitional paragraph that brief summarize the research and points to whether or not your own analysis supports it;
A paragraph the introduces your game's goals;
Two to three descriptive paragraphs describing the values promoted by the game along with evidence to support them;
Conclude your essay by pointing toward how your audience should use the information you’ve provided.
Requirements
Your essay should:
Cite sources correctly using an appropriate citation style;
Include a title that reflects the spirit and scope of the essay;
Be a minimum of 4 and a maximum of 6 pages in length, not including references (double-spaced, one-inch margins, 12 point Times New Roman typeface);
Please contact me if you have questions about this assignment or anything else related to the course.
with a hook
1. Intro
2. Idea#1
3.Idea #2
4.Transition
expert-relationship
(game between)
5.Goal Setting
6.Resources
7.Hard Work
8.Conclusion
bring back hook
so what

Essay Sample Content Preview:

Computer Games
Name
Institutional Affiliation
Computer Games
With the revolution of computers, the internet, and information technology, computer entertainments emerged. In their article, Zamani, Chashmi, and Hedayati (2009) mention that teenagers are the most addicted to the games, due to their urge to rise the ranks and achieve more excitements. There are two versions of games; those installed on computers and those plaid online. Playing these games results in the separation of teenagers from the rest of the people and their environments, consequences that researchers say to have severe effects on their mental and physical wellbeing. One such game is Scrabble Word Finder, which I have plaid for a while. It requires you to play against a real opponent or a virtual opponent generated by the system. One has to gather as many points as they can, depending on the positions they place the letter on the game platform. This paper analyses the effects of computer games discusses Scrabble Word Finder and concludes by discussing the way forward for parents to apply in bringing to an end these effects.
Zamani, Chashmi, and Hedayati (2009) indicated that one of the profound effects of computer games is obesity. Their research identifies how teenagers stay in their sitting position for a whole day, weeks, and months. This ends in little physical activity, no calories burnt, and all the sucrose is converted into fats. The persistence of this leads to extreme weight gain and obesity. From medical research, obesity is a risk factor to diabetes and even heart diseases. When the body has more than enough fats, it can easily be converted to sugars, to levels that will exceed the capabilities of the insulin produced. To prevent this, it would be proper that computer and online games be reduced. Concerning heart diseases, the major problem originates from the blockage of arteries and veins by the excess facts stored in the body. The fats occupy more space in the blood vessels and reduce their diameters. This leads to less blood circulation at any given time, while the demand for oxygen and energy remains constant. The result is an additional pressure to supply more blood to different organs of the body. This excess pumping leads to pressure and heart complications.
From their research, Zamani, Chashmi, and Hedayati (2009) identified isolation and loneliness as the other effect of playing computer and online games. Staying alone for long deprives teenagers of their social existence and development together with the rest. Unlike the past, when they played together, engaged a lot, today's teenagers do not have time for each other. Their time is wasted on playing online and computer games. In the end, interpersonal development is deterred. As they grow, they are always deprived of this, leading to problems with social development of the teenagers. Sometimes, even the management of families and social relations fail due to the deprived know-how and maturity desired to handle this.
Besides, violence has been on the rise against each other or self (Gimpbel, 2013). Some games stimulate anger after an individual fails to rise to another level. It is even surprising that some instances of games would require the players to pay to reach the next ...
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